Category Archives: Articles

Blog posts about armor, garb, gameplay, etc. Anyone can write and submit one.

How to Host a Dargarth Event

Hosting an adventure: Club Procedure The Noble Council (noblecouncil@dargarth.org) is in charge of scheduling and approving events. According to the NC bylaws, “The Noble Council is responsible for vetting and approving all club special events, including hosted adventures and public … Continue reading

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New Player Resources

Are you in over your head a little? Here’s some resources that may help you out.

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I want to be on the Noble Council

When Dargarth was founded, the Noble Council ran the game in pretty much every regard. Since then, some of those leadership responsibilities have been dispersed to marshals and the Executive Board. It’s not always clear to players what the nobles … Continue reading

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Playing Class Subtypes: “The Barbarian”

Fighter, Ranger, Thief, Monk, Cleric, Druid, and Mage. Seven total character classes available to players. I’m not counting Paladin which is only available to knighted characters, something that can take more than a year. Regardless of how long you’ve been … Continue reading

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Country Responsibilities

So you want to create a country in Dargarth, there are some things you need to know first. The simplest being a country is considered to be a group of seven (7) hexes with one (1) hex designated as the … Continue reading

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Magic of the Realm: Warp Wood

The Spell Marshal, Jerek Briarwood, is writing articles to better explain the magic system and certain spells used in Dargarth. Read on to learn all about the intimidating “Warp Wood”!

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A Codex of Myriad Beasts: Ogres

The Codex of Myriad Beasts continues to grow over on the Dargarth wiki.  This week we present an entry originally written by Cragon, detailing the terrifying and brutal creatures known as Ogres!

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Armor of the Realm: Leather Armor (AR1 or 2)

Armor of the Realm articles are back!  They detail various types of armor one might see on the fields of Dargarth.  Previous articles on Leather Scale and Chainmail are available as well.

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Siege Weapons

A Dargarth legal siege weapon should: Occupy a roughly 3’ to 4’ cubic area Resemble period/fantasy construction (wood, metal, or well-disguised modern material) Be able to fire a projectile (either javelin or rock) at least 30’ Be cartable and operable by 3 … Continue reading

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A Codex of Myriad Bests: Skeletons

A project has started to write a semi in-character encyclopedia of all the monsters and creatures in Dargarth. If you’d like to help out, visit this forum post, or email articles@dargarth.org.  From time to time, entries may be posted on … Continue reading

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