Category Archives: Articles
Hosting an adventure: Club Procedure The Noble Council (email@example.com) is in charge of scheduling and approving events. According to the NC bylaws, “The Noble Council is responsible for vetting and approving all club special events, including hosted adventures and public … Continue reading
Are you in over your head a little? Here’s some resources that may help you out.
When Dargarth was founded, the Noble Council ran the game in pretty much every regard. Since then, some of those leadership responsibilities have been dispersed to marshals and the Executive Board. It’s not always clear to players what the nobles … Continue reading
Fighter, Ranger, Thief, Monk, Cleric, Druid, and Mage. Seven total character classes available to players. I’m not counting Paladin which is only available to knighted characters, something that can take more than a year. Regardless of how long you’ve been … Continue reading
So you want to create a country in Dargarth, there are some things you need to know first. The simplest being a country is considered to be a group of seven (7) hexes with one (1) hex designated as the … Continue reading
The Spell Marshal, Jerek Briarwood, is writing articles to better explain the magic system and certain spells used in Dargarth. Read on to learn all about the intimidating “Warp Wood”!
The Codex of Myriad Beasts continues to grow over on the Dargarth wiki. This week we present an entry originally written by Cragon, detailing the terrifying and brutal creatures known as Ogres!
Armor of the Realm articles are back! They detail various types of armor one might see on the fields of Dargarth. Previous articles on Leather Scale and Chainmail are available as well.
A Dargarth legal siege weapon should: Occupy a roughly 3’ to 4’ cubic area Resemble period/fantasy construction (wood, metal, or well-disguised modern material) Be able to fire a projectile (either javelin or rock) at least 30’ Be cartable and operable by 3 … Continue reading