How is a weapon constructed in Dargarth?
That’s a pretty deep question. There are numerous theories and techniques behind weapons building. Simply put, most weapons consist of a rigid core with padding on the blade, and pommel on the end of the handle. Some weapons have thrusting tips to make them safe for stabbing. Before building a weapon, its recommended you inspect ones from experienced players and ask questions. There are many resources available online, such as foamsmithing.com!
What are the different weapon classes?
- Blue weapons: Swung weapon that is >48″. Blue weapons do one point of damage. Common examples include swords, maces, and clubs.
- Red weapons: Swung weapon that is <48″. Red weapons do two points of damage if swung with both hands against armor, otherwise they do only one. Two solid hits from a red weapon can break a shield. Common examples of red weapons include Greatswords, Glaives, and Poleaxes.
- Green weapons: Thrusting weapons with a stabbing tip. Green weapons do one point of damage normally. A green weapon over 48″ can do two points if used with two hands. Even repeated strikes cannot inflict more than a light wound to limbs. Common examples include spears, daggers, and rapiers.
- Yellow weapons: Missile weapons, both thrown and fired. Yellow weapons do two points of damage, but cannot inflict more than a light wound to limbs. Common examples include bows, crossbows, and javelins.
- White weapons: Rocks. Rocks are grey/black balls of foam. They must be thrown, and are head legal. They do one point of damage, but only if they strike the head.
Weapons can often exist in two classes. A thrusting tip means a weapon is included in the green weapon class. A glaive, gladius, or javelin could all be considered a cross-class weapon.
A weapon marshal failed my weapon! What does this mean?
Your weapon was deemed unsafe for one reason or another. Don’t take it personally, it happens to everyone. Common reasons include;
- Insufficient padding: feeling the core through the foam or foam that is too firm.
- Detached core: where the foam and core have separated, causing the foam to rotate or rattle on the core.
- Excess flex: avoid PVC cores for this purpose!
- Excess tape on the striking surfaces.
- Flail chain over 6″ or not padded enough.
- Bow or crossbow over the maximum poundage.
Make sure to read the section of weapons in the rulebook. Sometimes the fix can be easy and take two minutes, other times you may have to scrap the weapon completely. Make sure to ask questions of the weapons marshal, they’re here to help!
I have an idea for an entangling weapon, punching weapon, or double ended weapon…
All these have been tried in fighting games before, and are not allowed at Dargarth. Entangling weapons such as nets and lassos can create dangerous conditions or wrench joints and cause injuries. Punching weapons such as Kataras impart more force, break down faster, and eventually someone catches a knuckle to the chin. Double ended weapons such as quarterstaves make it difficult to differentiate between a real strike and incidental contact. The can confuse the battlefield and cause more disputes than other weapons.