The art of arrow construction has evolved over the decades. What follows are instructions for the arrow commonly referred to as the Numenorean arrow as designed by Kegg of Numenor. The idea for many of its features were derived from an arrow design by Granifar of Pentwyvern.
A Dargarth legal arrow should be able to be shot from a recurve or longbow (35lb at 28 inch draw) into the face of an opponent at a distance of 30 feet without causing harm. This is an exacting standard to which arrows should be constructed to. Arrows should be shot tested by an experienced marshal before any arrow is used in combat. Remember while properly constructed arrow heads are safe for Dargarth combat, an arrows nock is still capable of causing serious injury. This work is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
Original contents URL location:
Cut ducktape into thirds(or half) and wrap the tape layering it to make the end of the tape cover the tip of the arrow, until the thickness of the arrow tip and tape are a litter larger that of the diameter of a penny.
Check to make sure the penny is ready slightly smaller than the diameter
Criss Cross the tape so it will not pop out from the sides, some people add two more pieces of tape along the diagonals to really keep the penny from ever moving. You now have successfuly pennied an arrow. This is a requirement for all arrows.
The first piece the Polyethylene 2 inches thick has a hole drilled into it with a two step process one drill is the diameter of the arrow shaft all the way through the center, the second is the diameter of a penny the depth of the ducktape on an arrow. slip this piece down the arrow shaft from the fletchings larger diameter first, be careful to not tear the foam with the fletchings.
(You can also put this piece on BEFORE you put on the penny)
This step is a pre-assembly check. It also gives you an idea of how the base of the head is assembled.
Quickly & carefuly apply the grey foam end to the hot glue, make sure everything lines up.
Trim the base of the arrow head so it tapers on the rear side of the head. And wrap the front with a piece of duck tape around the diameter of the end of the arrow head.
Often times someone will build many arrows at once. This is a good place to stop when mass producing a set of arrows.
Place the 3" cube of foam on the end of the arrow, make sure it is center. Apply a pice of 3" duck tape half on the open cell foam half on the end of the arrow.
Do the same to the opposite side.
Then the other 2 of the 4 sides of the arrow head, add more pieces of 3" duck tape.
Put 3" strips of ducktape on the corners as well.
Use a criss-cross pattern to help secure the head from shifting.
Try to cover all the ducktape.
If you can see duck tape below the tape, add an extra layer.
Good Job ! You're almost done!
You should now have what is considered a passing arrow!
Notice how the open cell foam is exposed. In many groups this is not allowed. And if everyone left their arrows like this they would be hard to identify.
Before adding a cover it is probably a good time to test the arrow to make sure it is safe to fire. You can do this by hitting the head of the arrow. (If this is your first arrow, have an experienced weapons checker do the check)
The arrow cover is about 7.5 inches square and can be any color cloth.
(When in doubt, go with a bigger square, you DON’T want to compress the open cell foam when you are putting on the cover)
Start by centering the fabric and taping down the edges of the cloth to the head of the arrow using 1/3 of a strip of duck tape.
Do all four edges.
Tape down the corners with 1/3 of a strip of duck tape, after carefully folding them.
Wrap the entire cover down with one 1/3 of a strip of duck tape all the way around the arrow.
Cover the duck tape with more cloth tape to protect the arrow head.
And that is the last step to adding a cover to your new arrow.
Relevant Construction Rules
184.108.40.206. A draw stop is required and must effectively stop an arrow from being drawn more than twenty-eight (28) inches. It should protrude at least one-fourth (¼) of an inch away from the arrow shaft .
220.127.116.11.1. If the base of the head of an arrow prevents the archer from drawing beyond 28 inches (71.12 cm) the head of the arrow acts as the draw stop.
18.104.22.168. Arrow/bolt striking surfaces may not easily pass more than one-half (½) inch through a two and one-half (2 ½) inch diameter hole. No part of the arrow/bolt’s striking surface may be less than two and one-half (2 ½) inches in any direction.
22.214.171.124. All arrows/bolts must contain a penny, or solid metal blunt of an equivalent gauge and circumference, perpendicularly secured at the end of the shaft.
126.96.36.199.1. All arrows/bolts using modular technology must create a semi-permanent connection point through the means of threaded screws, epoxy, glue, or strapping tape; the head must be secondarily secured at the end of the shaft with tape.
188.8.131.52. The arrow’s/bolts striking surface must be constructed of open-cell foam.
184.108.40.206. All arrows/bolts must have at least two full fletchings.
220.127.116.11. The striking surface of an arrow/bolts must be free of tape.
18.104.22.168. The arrowhead should not have excess axial or lateral movement and must be secured at the end of the shaft in such a way that they will not come off if firmly twisted or firmly pulled.